But, even with those changes, it seems impossible to get the thousands upon thousands of Archeum you’ll need for some of the better crafted gear. At first, the Archeum requirements for this gear isn’t too bad – especially since Trion has listened to the cries of the players and introduced better Archeum drops. There is an item in the game that is required for crafting all gear. This dependence between the crafting professions means you’ll want to work with others or, at the very least, take part in some trading via the auction house. You won’t be able to efficiently get everything you need for your primary craft by yourself unless you spend a lot of labor points and time preparing. There’s a skill for just about everything you could want in a fantasy setting. Speaking of crafting, there is a lot of it. Not that I’m saying you should do that – combat is very much a core component of the game and it’s something you shouldn’t avoid. It may not be the most efficient or quickest ways to level, but it’s certainly possible to do so for those that don’t want to make combat their main focus of the game. I also typically get enough exp while crafting to go up at least one level during each session. Heck, during the beta I would let my Labor Points (something I’ll get into soon) recharge up to 5,000, chug a vocation potion, and then head over to the massive mine in Solis Headlands and get a few levels while getting a nice chunk of iron ore and stone for my guildies to use. You get EXP from just about everything in the game. However, questing isn’t the only way to level in this game. Nothing special and highly repetitive to the point that you might even accidentally burn yourself out on the game. And these are your typical “run here” and “kill X of Y” type quests. The primary way to level up and get low-end gear in ArcheAge is through questing. Speaking of questing, it’s probably my least favorite thing in the game. It is, in my opinion, nearly the perfect balance of sandbox and themepark elements. But it also has sandbox features like housing with lots of customization, territory control for guilds, sailing, trade packs, and a player-run economy. It’s got the typical features of a themepark MMORPG such as quests, dungeons, world bosses, and click-based combat. The term I’ve found the most exactly describes ArcheAge is Sandpark – that is sandbox and themepark mashed together. Some call it a sandbox and plenty of people are quick to point out that it isn’t. Something that a lot of developers seem to fail at completely, unfortunately.Ī lot of people get confused when they try to place ArcheAge into a genre. Everything you could want from an MMORPG. It’s simple yet complex, which makes it interesting and fun. And that’s one of the things that’s refreshing about ArcheAge. It’s been a while since I’ve played a game that required this much detail in the review. Already over a thousand words in and I’m just now getting started on Gameplay.